Function Channel.fadeIn
Wraps Mix_FadeInChannelTimed
which plays a Chunk
in the channel with a fade-in effect
void fadeIn
(
const(Chunk) chunk,
uint loops = 1u,
uint fadeMs = 0u,
uint ms = 4294967295u
) @trusted const;
Parameters
Name | Description |
---|---|
chunk | Chunk to be played |
loops | how many times the chunk should be played (cast(uint) -1 for infinity) |
fadeMs | number of milliseconds the chunk fades in before fully playing at full volume |
ms | number of milliseconds the chunk should be played for |
Throws
dsdl2
if failed to play the chunk