Name | Description |
getHint(name)
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Wraps SDL_GetHint which gets the value of a specified user-set hint
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getHintBool(name, defaultValue)
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Wraps SDL_GetHintBoolean (from SDL 2.0.5) which gets the value of a specified user-set hint as a bool
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getPerformanceCounter()
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Wraps SDL_GetPerformanceCounter which gets the current value of the platform-specific high resolution counter
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getPerformanceFrequency()
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Wraps SDL_GetPerformanceFrequency which gets the frequency of the platform-specific high resolution counter
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getRevision()
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Wraps SDL_GetRevision which returns the revision string of the linked SDL2 library
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getTicks()
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Wraps SDL_GetTicks or SDL_GetTicks64 on SDL 2.0.18 which gets the time since the SDL library was initialized
in milliseconds
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getVersion()
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Wraps SDL_GetVersion which gets the version of the linked SDL2 library
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init(timer, audio, video, joystick, haptic, gameController, events, everything, noParachute, sensor)
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Wraps SDL_Init which initializes selected subsystems
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loadSO(libName)
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Loads the SDL2 shared dynamic library, which wraps bindbc-sdl's loadSDL function
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quit()
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Wraps SDL_Quit which entirely deinitializes SDL2
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quit(timer, audio, video, joystick, haptic, gameController, events, everything, noParachute, sensor)
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Wraps SDL_QuitSubSystem which deinitializes specified subsystems
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resetHints()
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Wraps SDL_ResetHints (from SDL 2.26) which resets any user-set hints given to SDL2 to default
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setHint(name, value, priority)
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Wraps SDL_SetHintWithPriority which provides giving a hint to SDL2 in runtime
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wasInit(timer, audio, video, joystick, haptic, gameController, events, everything, noParachute, sensor)
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Wraps SDL_WasInit which checks whether particular subsystem(s) is already initialized
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