Function Channel.play

Wraps Mix_PlayChannelTimed which plays a Chunk in the channel

void play (
  const(Chunk) chunk,
  uint loops = 1u,
  uint ms = 4294967295u
) @trusted const;

Parameters

NameDescription
chunk Chunk to be played
loops how many times the chunk should be played (cast(uint) -1 for infinity)
ms number of milliseconds the chunk should be played for

Throws

dsdl2.SDLException if failed to play the chunk