Window.this - multiple declarations
Function Window.this
Constructs a dsdl2
from a vanilla SDL_Window*
from bindbc-sdl
this
(
sdl .video .SDL_Window* sdlWindow,
bool isOwner = true,
void* userRef = null
);
Parameters
Name | Description |
---|---|
sdlWindow | the SDL_Window pointer to manage |
isOwner | whether the instance owns the given SDL_Window* and should destroy it on its own |
userRef | optional pointer to maintain reference link, avoiding GC cleanup |
Function Window.this
Creates an SDL-handled window from a native pointer handle of the OS, which wraps SDL_CreateWindowFrom
this
(
void* nativeHandle
);
Parameters
Name | Description |
---|---|
nativeHandle | pointer to the native OS window |
Throws
dsdl2
if window creation failed
Function Window.this
Creates a window on the desktop placed at a coordinate in the screen, which wraps SDL_CreateWindow
this
(
string title,
uint[2] position,
uint[2] size,
bool shaped = false,
bool fullscreen = false,
bool fullscreenDesktop = false,
bool openGL = false,
bool shown = false,
bool hidden = false,
bool borderless = false,
bool resizable = false,
bool minimized = false,
bool maximized = false,
bool inputGrabbed = false,
bool inputFocus = false,
bool mouseFocus = false,
bool foreign = false,
bool allowHighDPI = false,
bool mouseCapture = false,
bool alwaysOnTop = false,
bool skipTaskbar = false,
bool utility = false,
bool tooltip = false,
bool popupMenu = false,
bool vulkan = false,
bool metal = false,
bool mouseGrabbed = false,
bool keyboardGrabbed = false
) @trusted;
Parameters
Name | Description |
---|---|
title | title given to the shown window |
position | top-left position of the window in the desktop environment (pair of two uint s or flags from
dsdl2 ) |
size | size of the window in pixels |
shaped | true to use SDL_CreateShapedWindow ; false to use SDL_CreateWindow instead |
fullscreen | adds SDL_WINDOW_FULLSCREEN flag |
fullscreenDesktop | adds SDL_WINDOW_FULLSCREEN_DESKTOP flag |
openGL | adds SDL_WINDOW_OPENGL flag |
shown | adds SDL_WINDOW_SHOWN flag |
adds SDL_WINDOW_HIDDEN flag | |
borderless | adds SDL_WINDOW_BORDERLESS flag |
resizable | adds SDL_WINDOW_RESIZABLE flag |
minimized | adds SDL_WINDOW_MINIMIZED flag |
maximized | adds SDL_WINDOW_MAXIMIZED flag |
inputGrabbed | adds SDL_WINDOW_INPUT_GRABBED flag |
inputFocus | adds SDL_WINDOW_INPUT_FOCUS flag |
mouseFocus | adds SDL_WINDOW_MOUSE_FOCUS flag |
foreign | adds SDL_WINDOW_FOREIGN flag |
allowHighDPI | adds SDL_WINDOW_ALLOW_HIGHDPI flag (from SDL 2.0.1) |
mouseCapture | adds SDL_WINDOW_MOUSE_CAPTURE flag (from SDL 2.0.2) |
alwaysOnTop | adds SDL_WINDOW_ALWAYS_ON_TOP flag (from SDL 2.0.5) |
skipTaskbar | adds SDL_WINDOW_SKIP_TASKBAR flag (from SDL 2.0.5) |
utility | adds SDL_WINDOW_UTILITY flag (from SDL 2.0.5) |
tooltip | adds SDL_WINDOW_TOOLTIP flag (from SDL 2.0.5) |
popupMenu | adds SDL_WINDOW_POPUP_MENU flag (from SDL 2.0.5) |
vulkan | adds SDL_WINDOW_VULKAN flag (from SDL 2.0.6) |
metal | adds SDL_WINDOW_METAL flag (from SDL 2.0.6) |
mouseGrabbed | adds SDL_WINDOW_MOUSE_GRABBED flag (from SDL 2.0.16) |
keyboardGrabbed | adds SDL_WINDOW_KEYBOARD_GRABBED flag (from SDL 2.0.16) |
Throws
dsdl2
if window creation failed